Village Cricket Club Simulator

How to play

You’re the chairman of a brand-new village cricket club: a field, a grant and not a single paid-up member. Here’s how to get going.

The aim

Build the club up the ladder, one status at a time: Founding Club, then Village Club, then Established Club, then Premier Village Club, then Super Village Club, then County Outground, then Associate International Venue. The club’s status is checked at the end of every September, from its members, sides, facilities and reputation. Or set your own goal, and see how far you can take it.

Start a club
Your first season
  1. Choose an objective: a target for the club to aim at.
  2. Check the subs and match fee on the Prices board: fair prices fill the club; steep ones empty it.
  3. Buy something from the shop: a mower, a tea urn or some nets make a start.
  4. Insure the club: break-ins and storms are dear without it.
  5. Play January with the big button on the ground: subs come in and the club year begins.
  6. Book winter nets in February, and pick the teams in March: how many sides, and which leagues they join.
  7. Play your first weekend: the season runs from April to September, a weekend at a time.
The club year
The boards on the ground
Keeping the club alive
Tips

Play the game